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Starsector game
Starsector game




starsector game
  1. Starsector game mod#
  2. Starsector game archive#
  3. Starsector game mods#

Starsector game mod#

Which is important when you've got extensive mod tools, and the longevity of your game relies on your players making the most out of them.Īt the moment things are a little on the sparse side, with the combat mechanics welded snugly into place, but the majority of the higher functions have yet to be implemented. It's in early alpha testing at the moment, but they're adopting the Minecraft model and allowing anyone to pay up and get early access. Mosolov is lead designer on Starsector, a top-down space farer where you build up your own fleet and find a place for yourself among the stars.

starsector game

Starsector game mods#

Numerous high quality mods are either being worked on, or are more or less finished." "That is all of the ships in one of the mod compilations.

starsector game

There are well over a hundred spaceships, all spread across one white plane, all of differing sizes and construction. If you need information for a Poster - contact them.Alex Mosolov is showing me a picture, and for a good few moments I don't really understand. This means that RandomArchive shows their content, archived.

Starsector game archive#

This is a 4chan archive - all of the content originated from that site. Images uploaded are the responsibility of the Poster. If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5Īll trademarks and copyrights on this page are owned by their respective parties. If you need a post removed click on it's button and follow the instruction.Īll images are hosted on, see for more information. >Think debris fields will only spawn if you join the battle. Salvaging leftover domain infrastructure for AI cores and other assorted loot in the outer systems? Definitely. Salvaging and restoring for cash wont work. Barring actual combat difficulties you don't need much to consider other than keeping around a tanker and a cargo hauler to supply to reach for the trip, because independent military market and salvaging is a thingĭefinitely no if it's packing tach lances. I don't see what's so hard or painsteaking about itįrom my experiece when you are a newcomer to the game bounty hunting feels to be the most simplest option to earn money. >literally do s-burn and active scan and repeat it 6 times to cover most of the inner sector in most systems Stealth B is the only proper way to play it Mind you, this is really generalized info, so why not try finding some LP on youtube to get the feeling for it?ĭid you try fighting in systems with red beacons? Like EV in terms of controls but Mountain blade in terms of campaign. You can technically 'run' it on nearly anything but don't expect smooth frames or sounds when doing so. Itvruns on my 2.2ghz and 2mb ram craptop, although on minimal resolution and with no sounds. Yes, along with the Hermes (d) in it's storage. Ships &weapons pack has the torch, a frigate broadside ship. It wasn't easy for me first since I invert behaivor of 'press shift to strafe control' option on, but it's not hard as it looks.įor destroyer size, Buffalo II it's my shipfu that needs gentle careĪ paragon, bunch of drovers with tridents (but would realistically be with daggers) a buffalo II with that command deck hullmod (30 op one) with ECM capabilities and LRMs, few salvage rigs, a Prometheus and Atlas, some shuttles/ wolf (D) s with ECM forming as the core of the fleet with some salvaged and restored destroyers thrown in.Īnd an odd ludd frigate/high tech frig for speedy chase sequence. You can just turn on autofire for a ship, lock on, and point the mouse towards the direction you want to shield. Not sure about but it should be easier than before, I expect.






Starsector game